Hero System Guide

Overview & Leveling Up

The hero is a legendary, high-tier unit trained from standard troops using the Hero's Mansion. Your hero participates in battles, gains experience, and levels up to unlock attribute points.

5 Points
Per Level Up
100 Points
Max per Skill
3x Speed
Faster Reviving

Skill Point Attributes:

  • Attack Power: Increases the hero's raw attack power, allowing them to deal massive damage.
  • Defense Power: Enhances the hero's defensive attributes (automatically split between Infantry and Cavalry defense).
  • Offence Bonus: Grants a flat attack increase of +0.2% per point (up to +20% max) to all troops attacking with the hero.
  • Defence Bonus: Grants a flat defense increase of +0.2% per point (up to +20% max) to all friendly troops defending with the hero.
Hero Transferring Mechanics

Instead of reinforcing a village manually and letting your hero sit idle, the Hero's Mansion features a high-speed, dedicated Transfer Hero interface.

How it Works & Requirements:

  1. The hero must be present in the source village from which you initiate the transfer. Only this origin village requires a Hero's Mansion to perform the action.
  2. Go to the Transfer Hero tab inside that village's Hero's Mansion.
  3. Choose any destination village from your dropdown list of villages.
  4. Mansion Requirement: The destination village does NOT require a Hero's Mansion built! You can transfer the hero to any of your settlements immediately.

Transfer Cost:

Transferring is not free. It requires a payment of resources exactly equal to the Revival Cost of your hero's current level.

Why Transferring is Better (Travel Time Cap):

Normally, reinforcing a hero to a far-away village takes hours of walking time. The transfer interface calculates the travel duration as the minimum of:
  • The hero's standard travel duration to the target coordinates.
  • 1/3 of the hero's revival time.
For far-away or cross-map villages, this 1/3 revive time cap makes hero movement significantly faster than walking them manually as reinforcements.

Hero Skill & Revive Calculator

Choose your tribe, select a base troop type, and allocate skill points to simulate combat values and revive costs:

Romans
Teutons
Gauls
Hero Details
Hero Level Cap: Level 150
Skill Points: 5 / level
Crop Consumption: 6 / hour