The hero is a legendary, high-tier unit trained from standard troops using the Hero's Mansion. Your hero participates in battles, gains experience, and levels up to unlock attribute points.
Skill Point Attributes:
- Attack Power: Increases the hero's raw attack power, allowing them to deal massive damage.
- Defense Power: Enhances the hero's defensive attributes (automatically split between Infantry and Cavalry defense).
- Offence Bonus: Grants a flat attack increase of +0.2% per point (up to +20% max) to all troops attacking with the hero.
- Defence Bonus: Grants a flat defense increase of +0.2% per point (up to +20% max) to all friendly troops defending with the hero.
Instead of reinforcing a village manually and letting your hero sit idle, the Hero's Mansion features a high-speed, dedicated Transfer Hero interface.
How it Works & Requirements:
- The hero must be present in the source village from which you initiate the transfer. Only this origin village requires a Hero's Mansion to perform the action.
- Go to the Transfer Hero tab inside that village's Hero's Mansion.
- Choose any destination village from your dropdown list of villages.
- Mansion Requirement: The destination village does NOT require a Hero's Mansion built! You can transfer the hero to any of your settlements immediately.
Transfer Cost:
Transferring is not free. It requires a payment of resources exactly equal to the Revival Cost of your hero's current level.
Why Transferring is Better (Travel Time Cap):
Normally, reinforcing a hero to a far-away village takes hours of walking time. The transfer interface calculates the travel duration as the minimum of:
• The hero's standard travel duration to the target coordinates.
• 1/3 of the hero's revival time.
For far-away or cross-map villages, this 1/3 revive time cap makes hero movement significantly faster than walking them manually as reinforcements.
Choose your tribe, select a base troop type, and allocate skill points to simulate combat values and revive costs:
Romans
Teutons
Gauls