Artifacts are powerful ancient relics left behind by the Natars. They are spawned across the map mid-game (specifically on day 8 of the server). When captured, they grant massive, unique bonuses to the village that holds them or to the player's entire account.
Capturing Artifacts
To secure an artifact for your village, you must successfully steal it from its current coordinates. This requires:
- Hero's Presence: The conquering attack must be accompanied by your Hero.
- Treasury Level: You must have an empty Treasury of sufficient level in the attacking village:
- Small Artifacts: Requires Treasury level 10.
- Large & Unique Artifacts: Requires Treasury level 20.
- Destroy Enemy Treasury: You must attack with a Normal Attack (not a Raid) and destroy the opponent's Treasury building (using Catapults) in the target village.
- Clear Defenders: You must wipe out all defending forces guarding the relic.
💡 Activation Time: Once conquered, an artifact does not activate instantly. On this server (running at speed 50x), it takes exactly 0.5 hours (24 hours divided by server speed) for the artifact's powers to activate and take effect.
Artifact Limitations
Relics possess massive power, and players are restricted in how many they can hold:
- Account Limit: A player can hold a maximum of 3 artifacts total across their entire account.
- Village Limit: A single village can only hold a maximum of 1 artifact (building a level 20 Treasury in a village allows holding a Large or Unique artifact, but does not add an extra slot).
- Large & Unique Limit: You can only hold ONE Large or Unique artifact per account. If you possess a Large or Unique relic, you cannot claim another.
- Allowed Combinations:
- 3 Small Artifacts
- 2 Small + 1 Large Artifact
- 2 Small + 1 Unique Artifact
Artifact Types
There are 8 distinct categories of standard relics plus the end-game World Wonder building plans:
Architects' Secret
Increases structural durabilityThis relic makes your buildings and walls far stronger, heavily reducing the damage taken from enemy catapults and rams.
Boots of Haste
Speeds up troop travel timesYour troops move much faster across the map, allowing for quick reinforcements or rapid offensive strikes.
Eagle's Eyesight
Improves scouting & incoming visibilityEnhances your scouts' capabilities and reveals incoming attack details (shows unit types attacking in the Rally Point).
Slight Diet
Reduces troop crop consumptionTroops consume less crop, making it much easier to sustain massive defensive armies or offensive hammers.
Academic Trainer
Reduces troop training timesSignificantly decreases training times in the Barracks, Stable, and Workshop to build troops rapidly.
Great Storage
Allows Great Warehouse & Great GranaryUnlocks the construction of the Great Warehouse and Great Granary buildings, increasing storage capacity up to 3x standard.
Rival's Confusion
Boosts Crannies & forces random aimMultiplies Cranny capacity and forces enemy catapult attacks to only target random buildings.
Artifact of the Fool
Grants a random effect dailyChanges its effect and scope (village or account) randomly every 24 hours. The unique version is always positive.
WW Building Plans
Unlocks World Wonder upgradesEnables upgrading the Wonder of the World. One plan allows level 1-50. Two plans (one owned by player, one by alliance) allow level 51-100.